Zorbit’s Math Adventure combines engaging, curriculum-aligned games that offer personalized learning with a teacher dashboard that delivers real-time assessment and easy-to-understand reporting. Zorbit’s Math Adventure is developed with teachers for teachers. Teachers are welcome to try affordably priced Zorbit for free. The preschool and Kindergarten games are also available for purchase on the App Store for home use.

The Games

Children play the games because the product is naturally fun. We know they’re fun because we play test our games extensively. Math learning is the outcome of student’s high level of engagement.

how-6In the Zorbit games, students are immersed in a beautiful world with a fun and engaging narrative. The characters are styled after popular animations. The writing – created by experienced children’s television writers – is funny. The characters are voiced by skilled Hollywood professionals.

A great deal of research and development time has gone into creating systems within the game that maximize student engagement. Players are both intrinsically and extrinsically motivated to progress in the game, ensuring they learn as much as possible and complete their curriculum’s objectives.

Zorbit games also incorporate math activities that use best practices in math pedagogy. They have been designed to be cognitively and developmentally appropriate for young learners. The activities covered in the game change depending on the school’s province or state, reflecting the specific objectives required of the local curriculum.

True Game-Based Learning

Game-based learning is an approach to developing digital education products that completely integrates gameplay and curriculum outcomes. Done well, it is a highly effective form of learning.

Most digital math products fall are essentially gamified digital worksheets or flashcards. The learning elements and the gameplay are not integrated but are entirely separate from one another. For example, a character might encounter a monster, and in order to get past the monster, they must complete a series of math problems that have nothing to do with the game itself. This sets the math problem (“the boring part”) up as an obstacle to the student progressing in the game (“the fun part”). This practise reinforces the notion that math is a problem to be overcome, and that math in and of itself is not fun.

In Zorbit’s approach to game-based learning, math is not the obstacle. It is a tool used to overcome an obstacle. Math is not the enemy, but a companion that helps children progress in the game. The psychological difference to a young learner is substantial. This approach creates much greater engagement in the learner and gives the math a meaningful context, which is essential for developing deep conceptual understanding of math concepts. This is the core principle behind the Zorbit’s Math Adventure games.

Automatically Adapts to Your Curriculum

Math curriculum requirements change from country to country, and often from region to region. In Zorbit’s Math Adventure, the games and dashboard content adjust automatically to reflect your curriculum standards.

Adaptive Learning System Provides Personalized Learning and Real-Time Assessment

At the heart of Zorbit’s Math Adventure is a technological system called the Adaptive Learning System for Educational Games (ALSEG). This system records every input from each student’s gameplay and translates that information into the student’s profile where it is processed. This information is processed for two reasons:

Personalized Learning. The content in the game changes depending on how the student is performing, providing each student with a playing and learning experience that has been personalized to their specific needs, whether they are a student who requires remedial training, enrichment training, or anywhere in between.

Real-Time Assessment. The information is translated into an assessment of how the student is performing on each specific math task, which is then reported to the teacher.

The Teacher’s Dashboard

The Zorbit team works hand-in-hand with an experienced team of classroom teachers and academic experts in curriculum design, math pedagogy, and educational psychology to ensure Zorbit’s Math Adventure meets the needs of teachers as much as it does for students.

Teachers interface with Zorbit through an online teacher dashboard that is your hub for reporting, game controls, and educational tools. The dashboard provides the following features:

Easy setup. The dashboard has been designed to be extremely user-friendly to accommodate all teachers – regardless of your comfort level with technology. The setup process is minimal, and every design decision across the entire dashboard has been made to make the system as easy to use as possible.teacher-report-device

Progress Tracking and Assessment. The advanced data-analytics tool embedded in the Zorbit games generates data from the gameplay and transforms that data into a series of easy-to-understand reports that provide ongoing assessments of each child’s progress and areas of weakness. The teacher’s dashboard offers everything from a big-picture class overview right down to very minute details for each individual student.

Individualized Education Plans. Where the system detects a problem area for a student (or group of students), it will offer a series of recommendations – a plan of activities that will help them improve in those specific areas. Suggestions include replaying levels in the Zorbit games, or specific in-class activities, developed by classroom teachers for Zorbit, available on the dashboard.

In-Class Activities. Zorbit teachers have access to hundreds of in-class math activities developed and compiled by teachers. The activities are sortable by math topic, number of participants (individual, small group, full class), and materials required. Users can also rate the activities they’ve tried on a scale of 1-5, and submit their own ideas for activities to be considered for addition to the dashboard.

Teachers’ Forum. An online forum where teachers can discuss any and every topic related to early childhood math education, educational technology, and beyond.

Developed by Clockwork Fox Studios

cf-logo-for-web-black-smoothZorbit’s Math Adventure is produced by the Clockwork Fox Studios team of award-winning game designers, developers, and artists,working closely with classroom teachers and academic experts in curriculum design, math pedagogy, and educational psychology.